Blizzard Entertainment has recently decided to give as much information as the gaming community. Developers before shedding light on some points, but this time decided to just familiarize people with the nuances of a sound in this superovskoy MMORP-game. According to the developers, patch 5.2 The Lord of the Thunder added to the project as a new exotic locations, which can be visited, as well as a host of new monsters. One of these strange creatures - is Zandalari boss Devilsaur Undasta. He is able to force its roar shudder even the most courageous characters. But what created the voice of this terrible creature? The secrets of writing and recording engineers to share World of Warcraft, the mystery and showing the video samples of sounds before the layers are superimposed. All the nuances of sound design is difficult to discern, listening once. Thus, the roar Devilsaur - a few layers of sound, which are superimposed on one another and form a unified way effect. Suddenly you decide to learn more about these points, you can get acquainted with the interview, which was given sound, Mike Johnson (sound designer who invented the roar Zandalar Devilsaur) and his colleague Jay Maguire. Source: [url=http://forums.goha.ru/showthread_0_0_t861765]Goha[/url]
